2017/03/21، 01:39 AM
Fire Mage Pve Guide - by Pourya
Guide Topics:
1. Racial Perks
2. Stat Priority
3. Talents & Glyphs
4. Main Spells & rotations
5. Enchants & Gemming
6. Professions
7. Consumables
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1. Racial Perks
Some Racial's are better suited for playing mage. They can the give mage a small dps boost. In the end its totally up to you.
Horde:-
- Troll : Bererking,Beast Slaying,Da Voodoo Shuffle,Regeneration
-Orc :Blood Fury,Axe Specialization,Hardiness
- Goblin : Rocket Barrage,Rocket Jump,Time is Money
- Undead :Cannibalize,Will of the Forsaken,Touch of the Grave
- Blood Elf : Arcane Torrent
- Pandaren : Quacking Palm,Bouncy,Epicurean
Horde Racial Order best Suited for Mage :- Troll > Orc > Goblins > Undead > Blood Elf > Pandaren ( Pandaren is last cause if you die in a fight you Loose Epicurean Buff )
Alliance:-
- Worgen : Viciousness,Darkflight
- Gnome : Shortblade Specialization,Escape Artist
- Night Elf : Shadowmeld,Quickness
- Human : Mace Specialization,Sword Specialization,Every Man for Himself
- Pandaren : Quacking Palm,Bouncy,Epicurean
- Dwarf : Stoneform,Mace Specialization
Alliance Best Suited Racial Perks :- Worgen > Gnome > Night Elf > Human > Pandaren >= Dwarf ( Pandaren is one before last cause if you die in a fight you Loose Epicurean Buff )
Final Racial Perks thought's : In the end it's how well you can play your mage, Racial perks do provide some perks but you need to learn most of your strengths and weaknesses of Mages through Trial & Error.
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2.Stat Priority
Intellect > Hit Rating 15% (5100) > Critical Strike > Mastery > Haste
Intellect :- Is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the damage of your spells, and also increases your critical strike chance.
Hit Rating :- Decreases the chance that your spells will miss their target (15% against a raid boss). Therefore, your goal is to reach the 15% hit cap, which will ensure that your attacks never miss.
Critical Strike :- Increases your chance to critically hit, which in turn increases your chances to get instant-free Pyroblast
Mastery :- Increase the damge of your Ignite Through Mastery: Ignite
Haste :- Influences the cast speed of your spells. It alsoinfluences the frequency of the ticks for Living Bomb , Nether Tempest , Pyroblast , Combustion
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3. Talents & Glyphs
3.1 Talents
3.2 Glyphs
There aren't any Mandotory glyphs for Mages. Some Glyphs modify the way how Some Spells function. I'm mentioning below what i think is viable to use.
Major Glyphs
~Glyph of Combustion :- Increases the direct damage, the duration of the damage over time effect and the cooldown of Combustion by 100%.
~Glyph of Evocation :- Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, you instead gain 10% of your health upon completing an Evocation. With the Rune of Power talent, you gain 1% of your health per second while standing in your own Rune of Power.
~Glyph of Inferno Blast :- Your Inferno Blast spell spreads Pyroblast, Ignite, and Combustion to 1 additional target.
Minor Glyphs
~Glyph of Loose Mana :- Your Mana Gem now restores mana over 6 sec, rather than instantly.
~Glyph of Momentum :- Your Blink spell teleports you in the direction you are moving instead of the direction you are facing.
~Glyph of Mirror Image :- Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt depending on your primary talent tree.
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4. Main Spells & Rotations
4.1 Main Spells
->Fireball :- Hurls a fiery ball
->Pyroblast :- Hurls an immense fiery boulder that causes Fire damage over 18 seconds.Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.
->Combustion :- If the target is currently affected by your Ignite, it also burns the target for additional damage equal to 20% of the damage per tick of the Ignite every 1 sec for 10 seconds. When cast, resets the cooldown of your Inferno Blast ability.
->Living Bomb :- Keep this on the target / targets as the mage bomb's are a crucial part of a mages DPS.
->Nether Tempest - This can be considered as our Area of Effect (AOE) Bomb is best used on targets greater than 3 in Close Proximity.
->Mirror Image :- Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 30 seconds. Use on cooldown & try to use when you have Time Warp / Bloodlust is availabe , Potions are activated , Trinkets are activated to maximise DPS output.
->Ice Block :- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 seconds.
+Use this if you are going to die or want to avoid some Heavy Damage in a Raid Mechanic.
+Ice Block can be used to remove some DE-BUFF'S on yourself such as Cauterize
->Ice Barrier :- Provides you with a Shield that can absorb a Normal toModerate amount of damage, Scales with spell power.
->Alter Time :- Alter the fabric of time, causing the caster to return to their current location, health, mana, buffs, and debuffs, when cast a second time, or after 6 seconds. Effect negated if the caster dies within the 6 seconds before the effect occurs or moves too far away.
+ A very important Cooldown Spell of the mage Learn to use it when your doing highest amount of DPS with much as possible item activations , Trinket are activated Bloodlust or Timewarp is activated .
+ A lot of Mage's mess up using this spell Properly. ( Best way Learn this spell is to Practice using this spell until you're confident to use Alter Time Properly.)
->Blink :- Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
->Blazing Speed :- Suppresses movement slowing effects and increases your movement speed by 150% for 1 second. This spell may be cast while a cast time spell is in progress and is not on the global cooldown.
->Rune of Power :- Places a Rune of Power on the ground, which lasts for 1 minute. While standing within 5 yds of your own Rune of Power, your mana regeneration is increased by 75% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time , Replaces Evocation.
->Invisibility :- Turns the caster invisible over 3 seconds, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 seconds. Invisibility is cancelled if you perform any actions.
->Time Warp :- Warp the flow of time, increasing melee, ranged, and spell haste by 30% for all party and raid members. Lasts 40 seconds.Allies receiving this effect will become unstuck in time, and be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 minutes.
+ Before using Time Warp Discuss with your Raid leader DO NOT USE IT UNTIL CALLED FOR.
->Arcane Brilliance :- Infuses the target with brilliance, increasing their spell power by 10% and their critical strike chance by 5% for 1 hour.
4.2 Rotations
Single Target Rotation
1.Cast Evocation ( Remember To REFRESH Evocation When under 10 Seconds of duration )
2.Prepot Potion of the Jade Serpent
3.Apply Living Bomb and maintain it on the target ( Recast Living Bomb on target when its under 3 Seconds to make the current active Living Bomb Explode and Apply new Living Bomb
4.Cast Mirror Image
5.Cast Fireball :- This is your Main Filler spell that you will be casting Throughout the fight. , Until Heating Up Procs.
6.When Heating Up Procs queue Inferno Blast after Fireball to Upgrade Heating Up to Pyroblast! Which would make your next Pyroblast instant cast , cost no mana , and deal 25% additional damage.
7.Keep on Casting Fireball until you get a Heating Up on top of your proc of Pyroblast!
8.When you have a High Ignite cast Combustion .
9.Keep on performing the normal rotation from step 5
Important :- Cast Alter Time When you are having Trinket Proc's , Timewarp/Bloodlst & Potions are Active. (Learning to use this come from self Practice, Teaching to use this spell from a Guide is impossible, Practising from Trial & Error is the only way of learning to use this spell).
Multi Target Rotation
For 2 and 3 targets that are spread out use Living Bomb.
Between 2 and 4 enemies that are stacked together Cast Nether Tempest and use Arcane Explosion
The Spell Blizzard is also an AOE spell which should be cast as a filler during AOE situations only.
Important :- At least have a stack of Tome of the Clear Mind To change out the talents According to a Raid's Mechanics .
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5. Enchants & Gemming
5.1 Enchants
Head : ( Head Enchants are Removed from the Game )
Shoulder : Greater Crane Wing Inscription or Secret Crane Wing Inscription ( If you got Inscription )
Back: Enchant Cloak - Superior Intellect or Lightweave Embroidery ( If you got Tailoring )
Chest : Enchant Chest - Glorious Stats
Wrist : Enchant Bracer - Super Intellect
Hands : Enchant Gloves - Superior Mastery
Waist : Living Steel Belt Buckle
Legs : Greater Cerulean Spellthread
Boots : Enchant Boots - Greater Haste or Enchant Boots - Pandaren's Step
Weapons : Enchant Weapon - Jade Spirit
Rings : Enchant Ring - Greater Intellect ( If you got Enchanting )
5.2 Gemming
Meta :- Burning Primal Diamond
Red :- Brilliant Primordial Ruby or Brilliant Serpent's Eye
Yellow :- Smooth Sun's Radiance or Potent Vermilion Onyx
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6. Professions
Tailoring :- Lightweave Embroidery
Engineering :- Synapse Springs You can Use with major cooldowns.
Enchanting :- Enchant Ring - Greater Intellect ( Remember to apply on both Rings )
Herbalism :- Lifeblood
Leatherworking :- Fur Lining - Intellect
Inscription :- Secret Crane Wing Inscription
Jewelcrafting :- Brilliant Serpent's Eye
Blacksmithing :- Socket Bracer AND Socket Gloves In which you fit 2 Brilliant Primordial Ruby
Important :- As a Mage you can use Tailoring & Enchanting OR Tailoring & Engineering.
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7. Consumables
Flask :- Flask of the Warm Sun
Potion :- Potion of the Jade Serpent
Food :- Mogu Fish Stew OR Braised Turtle